Member Reviews

Oh my lord, this book is so wonderful. It's so original, innovative, romantic, moving - just a stunning read.

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Thank you to Netgalley and the publishers for the ARC to review. I thoroughly enjoyed this book. This book deserves all the praise it is getting. If I could afford to, I would buy 10 copies for everyone I know would love this because I have been shouting about it so much.

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Best book I've read in 2022. Will be recommending to everyone. All characters are well-developed and multidimensional. Even the avatars are multidimensional. I'm a big video games fan but I would still recommend this to anyone who wasn't.

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I absolutely ADORED this book. The characters are complex and messy making them feel totally relatable. I loved how this love story spanned over so many years and you could see just how complex friendships and relationships can be.

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Best book I've read this year, as a bookseller I have promoted it hugely and can't wait for the PB publication and film. Read it!

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A quirky book that takes the world of video games, and characters immersed in that world, and brings the story flying off the page. Evocative, nostalgic, vivid and page turning. Loved it.

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I adored Tomorrow and Tomorrow and Tomorrow. Initially intrigued by its Shakespearean title, further tempted by the subject matter - video game development - and finally sucked in by being given a copy by NetGalley, I devoured this in a few short reads. The characters are well-realised and infuriatingly human - I did yell at my Kindle more than once 'JUST SPEAK TO EACH OTHER ALREADY!' - so you can't help but root for their success. A major event happens toward the end of the book which is shocking and extremely well-captured, but then I feel like the book rushes to wrap itself up. Zevin is so brilliant at writing these characters, that I felt I wanted more time to wallow in the after-effects of the final cataclysm, to discover how each of the leads lives in the wake of it.

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So much love for this book - Tomorrow and tomorrow and tomorrow understandably took the book world by storm when it came out and Im glad I was there at the beginning. A love story, an homage to gaming, all the joys of childhood friendships growing into something deeper and more meaningful; this book has it all.
Thanks for letting me read it so early, I have been singing its praises ever since!

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This is a very unique novel. Seeing Sadie and Sam grow from adolescence to adulthood. The setting is perfect for modern day as the gaming industry is huge and popular.
A great read !

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Overlong but rather fascinating story about gamers, gaming and love.

My feelings about this book changed several times during the reading. Halfway through I thought it might be drawing to a close, but then moved on. While at times it did feel overlong, by the time I finished it did feel as though the whole story was told, character arcs had been played.

From childhood, to student days, to working in the world in their field, this book gives us two very different gamers/games producers. As a complete non-gamer myself, it was a surprise that I rather liked reading about the subject, but I have previously loved Zevin and trust her as a writer to bring a story to life. That of Sadie and Sam is another such well-realised story.

Meeting in a hospital as pre-teens, Sadie is visiting her sister undergoing treatment when she accidentally meets and befriends the silent Sam, recovering from a car accident. She brings him to life where nothing else was working, and is asked to return to continue to help him. They play and talk about computer games. Years later, a chance meeting sets off a new phase in their relationship while Sadie is beginning to create her own computer games for her college studies.

The book then guides us through their adult years and games together, their relationships, their past, their own emotional traumas, some of which are shared and some kept away from the other. A lot of their story takes place in games worlds which - for someone like me - felt unreal in their creation but useful as metaphor. It was hard to picture the game world of Ichigo in some ways, but I did love watching the creative process and effort taken to put a new game together.

I wasn't sure how I felt about Marx, roommate to Sam in college who takes on so much without complaint, appearing almost saint-like in my eyes. Dov is pretty repulsive but a great character, a professor whose opinion is the only one that counts, but who still manages to act as mentor and guide despite everything that goes on in the narrative.

There are some shocking moments that were unforeseen, some very apt points made about real-world politics and the repercussions of commenting on these, and ultimately a satisfying close to Sadie and Sam's lifelong story arc.

It's smart, may not be for everyone, but was a good read I won't forget.

With thanks to Netgalley for providing a sample reading copy.

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An excellent novel, which manages to be a page-turner and profoundly moving at the same time. It is set in the world of gaming, which is not something I know a great deal about, but the author managed to convey what gaming means to those who love it, as well as giving a sense of how it feels to play games and be immersed in their stories. Looking forward to reading more from this author.

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I really enjoyed Tomorrow, and Tomorrow, and Tomorrow! The writing was super engaging and I loved that the characters were complex. I also really appreciated the discussions around different topics, such as Women in Tech, especially in the gaming industry, but this is only one of many other topics that were brought up during the novel.

It is epic and it is heart-breaking and definitely worth the time!

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Loved loved loved this book. I’m not a gamer but I really don’t think you need to be to read this one. It’s a beautiful story that I couldn’t put down and devoured in 2 days!

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TOMORROW, AND TOMORROW, AND TOMORROW is, indeed, not a romance but is a book about love.

When Sam Maser is twelve and Sadie Green is eleven, they meet in hospital. Sam is enduring a series of operations to stabilise his foot, which was crushed in a car accident that killed his mother; Sadie is feeling lost, and ignored by her parents as her sister is treated for leukemia. They meet in the gaming room, and become inseparable friends, until they do not speak again for six years.

When they meet again, with Sam in Harvard and Sadie attending MIT, Sam decides they will make a video game together, and sets their lives on course so they become Mazer/Green, a duo of famous video game designers and producers. They love each other, but are not in love with each other, and they will despise each other more than once.

If you are a creator, this book will hit several tender spots of decisions that you've likely asked yourself at some point or another: where is the intersection between making art and making money? Are you a sell-out if you take the big money? Is something truly yours if you're not given credit for it? Have you made great art if people hate it?

It's also, at its heart, a novel of gigantic miscommunication between characters. No matter how much you love someone, no matter how much your life is intertwined with theirs, no matter how long you've known them: you can never truly know someone as you are only privy to the thoughts and explanations they give you. None of us can truly know what someone is actually thinking and feeling in their head, and it can lead to truly devastating assumptions that can fester and destroy friendships and relationships over the years.

It's an aching, magnificent portrayal about how friendships are just as important, if perhaps sometimes more important than relationships, and how a great creative partnership is a truly rare thing. I feel this is the kind of novel that deserves a reread, now that you know all the secrets and explanations revealed throughout the narrative, and I felt utterly emotionally wrecked by the end.

(And, of course, the thing that happens about 100 pages before the end devastated me.)

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I liked this novel, but I didn't love it in the way that I expected to, this maybe because I over hyped it, so I will re-read it in the future,
I found it hard to get into and to connect with the characters , I did feel it was lacking in emotion despite the characters being through some traumatic experiences.

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A solid 3.75 stars rounded up. I really did like this one.

Thank you to Netgalley for providing me with a review copy of this book.

Tomorrow, and Tomorrow, and Tomorrow was a book I was especially excited to read since it was also inspired slightly by Masters of Doom, a book I absolutely loved and which was part of my inspiration for applying to study computer science at college. For whatever reason, back then, I wanted what they had. Sadly my "inspiration" didn't mount to much, unlike Sadie and Sam, who managed to soak sweat, blood, and tears into making what would likely be an absolute "indie gem" If it were indeed real.

I've heard it described as a book that even non gamers can get into, but I'd say that it would likely be tricky to understand a good handful of the references as well as find much to care about. Obviously the coming-of-age storyline was there, but I don't think this would be enough to keep people invested if they had no idea about or interest in the gaming world. That said, this book was perfect for me, a lifelong gamer who is roughly the same age as the protagonists of this story and grew up playing and loving the same classics mentioned.

I love character driven stories. The characters felt real, not just one dimensional caricatures - but like genuine people with real issues and flaws. Sadie and Sam were two very difficult people with polar opposite attitudes to work. The fact that their friend Marx was the glue that held them, and their company together was kind of their benefit and their downfall. I'll be honest, this book just exudes sadness from its pages. The way I could sense the underlying pain the characters were struggling through and trying to cope with was a testament to how good the writing was.
There were times I wanted to go in and bash their heads together and tell them to get on with it, and times when I just felt like telling them it'll be okay. And then the moments you just realized that it probably wouldn't be.

As much as this is a story about a games development company, it's about the friendship between three somewhat different people who grew something wonderful out of a common love for video games, but struggled due to their insecurities. Both Sadie and Sam were both very similar when it came to their stubborn natures, their mental health struggles and their tendency to argue their point to success. As mentioned Marx was like the polar opposite of the both of them, an easy-going individual, who had a more easy going relaxed approach to life, and was probably the real reason behind their success and motivations. Without his calm yet upbeat demeanor I think both Sadie and Sam would have shut down "Ichigo" before it had even reached development, considering how much the duo would differ on their opinions and visions.

Honestly, I went through a whole host of emotions when reading this; both Sam and Sadie did well at being really frustrating characters, and at times they were so selfish I don't know how they even managed to stay friends. However, there are definitely instances where I could relate to how they felt, in one way or another... and those times were probably the most heartbreaking. I feel like this book does well at teaching you a lot about how much the relationships we make are of the utmost importance, and that we learn a lot from each other to grow and develop into who we become.

In a way, this book makes you feel like not much happens, but at the same time a lot also happens. There were some slow parts, and some frustrating parts, but for the majority of the story I was immersed among this "world" of video game creation, interested to find out where Sadie and Sam's dreams and imaginations would lead them to next.

I haven't yet read any of Gabrielle Zevin's other books, though I'm definitely more inclined to now. I look forward to seeing what else she may well write about in the future.

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Loved this, I couldn't put it down. A book about friendship, growing up and video games, it is easy to read and yet full of layers.

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I really loved this book! I liked the character dynamics and their relationships felt organic and real, and I also thought Sam's disability was handled well. At over six-hundred pages long, there were times while reading when I thought it probably didn't need to be that long, and occassionally dragged on a bit for me, but I loved the characters and the story was compelling enough to stick with it regardless. After finishing the book, I found that one of my local Waterstones bookshops were hosting an event with the author as part of her book tour, and it was great to hear her talk about the book and how she went about writing it. I didn't buy a copy then, but I will be once the paperback edition is published!

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I loved this. Beautifully and sensitively written, it’s a story of friendship, love and computer games spanning 30 years from when Sam and Sadie meet as teenagers in a hospital – Sadie is there for her sick sister, Sam has been injured in a car crash – and they instantly bond playing games. We follow their lives and loves over the succeeding decades, and their careers as game designers. Not that you have to be at all interested in computer games to enjoy this novel – although I found it really interesting discovering more about this to me rather alien world – as at heart this is essentially a human story about often vulnerable young people making their way in a frequently complex and difficult world, and I found it a multi-layered, immersive and deeply moving read.

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I loved this book. Very original and a pleasure to read, even if very sad at times. I love that the characters are unpredictable yet you can understand why they behave the way they do. Even with such a dysfunctional dynamic, you could see the deep love the main characters had for each other. It was very refreshing to see a woman represented as such a force of nature in the gaming industry and see a friendship between a man and a woman depicted.

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