Member Reviews

You know that a book has you when at the end you are sad that it is finished and you have to say goodbye to the characters and the story.

Yes, it is largely about gaming, however it is also not, gaming is incredibly important, but not everything. It is a job and a passion for these characters. The book for me, was more about how to create art and how a passion can impact people and relationships. It was also about love, love for work, love for partners, love for friends.

Zevin told the story interestingly, playing with the narrator and vantage points. The characters were not black and white, but messy and grey like we would expect people to actually be. I loved how I could follow Sadie and Sam from a young age and live through their experiences with them.

An incredibly enjoyable and emotional experience, I will be running to the bookstore now to get copies for my friends.

Thank you Netgalley, Random House and Vintage UK for my eARC.

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Wow, what a book!! It’s in my top five of this year.

Sam and Sadie meet whilst playing a computer game in hospital, this sparks a long term relationship with each other and gaming.

The book takes you from their childhoods and across the decades as they encounter lovers, deal with grief, and form businesses. I love a sweeping piece of literary fiction, and this one had me in floods of tears at one point. You don’t need to know about computer gaming to enjoy this book, as it’s the love between the characters that drives the story. I loved the ending, which left me with a smile but also wanting more!

I’ll certainly be purchasing this book for friends.

Thanks to the publisher for providing me with ebook access via Netgalley.

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I really don’t know where to start in reviewing this new novel from author Gabrielle Zevin. It’s such an imaginative and interesting read about friendship, love, loss, work, trauma. So many things are packed into this novel. The first thing I will say though is that I fell in love with Sam and Sadie by the end of the first chapter. In fact such wonderful characters throughout like Marx and all the others made this a joy of a book to read.

The story is about two kids who meet in a children’s hospital and form a short friendship over their love of video games and play together, one to kill time while waiting for her sister to receive treatment, the other to numb pain as he recovers and receive treatment to repair damage to his foot from a car accident. Their friendship, however, is cut short by an unfortunate ‘misunderstanding’ of sorts, and they no longer continue to see each other.

However, 8 years later Sam spots Sadie at a train station and their love of gaming once again brings them back together. The story follows them, back and forth in time, as they start a career together along with the wonderful Marx and we follow their lives over about 30 years, watching how their experiences mould them into the adults they become. How both success and failure impact their lives and how they deal with that. It had me love, laugh and cry in equal measure.

You don’t need to know a lot about gaming or current gaming trends to read this novel as those mentioned are rather retro, or made up (I think) and make up part of the story themselves rather than determine your understanding of the story. In fact the way gaming is used in the book is wonderfully imaginative and made great reading. I don’t want to mention anymore of the story line as to read this knowing as little as possible make the read even more enjoyable. There is so much that happens, so much I didn’t expect, and told in such varied ways that I wouldn’t want to ruin it’s enjoyment for others.

What I will say though is that this novel is packed full of emotion, love, friendship. I laughed and cried. A really wonderful read and one that I would highly recommend.

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I'd never read anything by this author but the premise appealed to me. I'm not a huge gamer, I don't really have time these days, but most like people, have dabbled with a few games in the past. For Sadie and Sam, gaming is part of who they are. So many of their formative experiences, and certainly key moments in their relationship, have been anchored around games or one type or another.

We see Sadie and Sam as children initially, Sam in hospital after a car accident almost destroys his feet, and Sadie as a visitor to her ill sister. They bond in a common room over a Nintendo. After a falling out, their paths continue to cross over the years until the meeting described in the blurb. From there, we follow them more closely, as they start collaborating to create games which will change the course of their lives and those around them.

The characters created here were wonderful. Sam and Sadie each have their flaws which only serves to make them feel more real. Its not just Sam and Sadie here though, I really liked the supporting cast, and must give an honorary mention to Marx, who I thought was great. These characters make mistakes, do things that you won't agree with, love each other generously and more.

I read this pretty slowly, not because I wasn't enjoying it, but it just felt like a leisurely book to savour. Its the characters you're reading about here, rather than the plot. I do love a coming of age story.

The concept of starting again is mentioned several times in the book. In a video game, if you die, you can start again, fully formed and ready to go. These characters have to start again a few times after life deals them out some right stinkers. Not quite fully formed and ready to go, but picking up the pieces and trying to put their lives back together. The constant throughout, is love. Not romantic love necessarily, but Sam and Sadie do love each other (though some of their actions may betray that fact on occasion) and the nature of that love is explored throughout the book.

I would really recommend this book, reading it was a really enjoyable experience.

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AHHH what a genius book! Absolutely worth the hype - really beautifully written and completely addictive. I think this book has been optioned for film so I keep imagining what that may be like. My favourite part of the book was the opening because I thought that I was the only person in the world (along with my friend) that played Oregon Trail but the opening casts it as a key thing! I also loved how everything feels like a game - like at the start where he is battling against the crowds on the underground but more people keep appearing to fill each new space. Genius. I haven't yet finished but I just wanted to share the buzz! (Plus how cool are the special editions?)

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We featured Tomorrow, and Tomorrow, and Tomorrow in our article '22 more books to look out for in 2022' on Caboodle, the rewards programme from National Book Tokens.

"Two kids meet in a hospital gaming room in 1987. When the pair spot each other eight years later, they are catapulted back to that moment. The spark is immediate, and together they get to work on what they love – making games to delight, challenge and immerse players.

This is the story of the perfect worlds Sadie and Sam build, the imperfect world they live in, and of everything that comes after success."

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Just perfect. My favourite book of the year so far. Both heartwarming and heartbreaking, I was crying in the first 50 pages. Really looking forward to reading more by this author, as I just absolutely loved writing, absorbing from the very beginning. One to re-read

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Tomorrow and Tomorrow and Tomorrow is an extraordinary novel. It is utterly original. If ever a book can be said to celebrate creativity and difference, it is this one. Whilst it may not be a romance in the traditional sense, it is written in a romantic spirit.

That the story should emerge from the world of gaming is part of its romance. Gaming is a world of infinite possibilities. Its impermanence transcends the tragedies of life in the novel.

Sadie and Sam first meet in a children’s hospital and introduce themselves by each confirming that they are ‘not currently dying’. This sets the bittersweet tone for the book, which is essentially about a relationship. After all, there is no more intimate act than play, according to Sam.

Yet this is a relationship that includes more than two people. The events of the novel test the characters, especially Sam. Sam faces some of the toughest challenges in his life and he does not strive for a romance with Sadie in a stereotypical sense. ‘It’s better than romance. It’s friendship,’ is how he puts it. Yet he hates to be isolated while the woman he loves is in love with someone else. His jealousy is a reminder that relationships are always personal and friendship not always enough.

Sadie’s real life is imperfect too, and gaming is an escape. She heals through games and ultimately games are more forgiving than people. Sadie’s relationship with Sam works because of their differences. Their collaboration is equal but they bring different qualities and insecurities. Their philosophies of life rub up against each other: it is a creative tension. Sadie is very aware that if they were lovers, she would not be seen as an equal partner in their creative relationship. This is just one of the barriers that separates them.

Zevin is clever enough to subvert our relationship with the characters. They do not behave towards each other in a stereotypical way and the reader is challenged to understand their world and the forces that drive their emotions. They find each other attractive but don’t always seek monogamous relationships. Sex is not at the centre of their lives, though they are very conscious of its importance. They behave badly and make mistakes. But it is a powerful dynamic that holds them together.

Zevin writes dialogue beautifully. The book is populated with witty exchanges and soundbites that carry many of the deeper messages beneath the storyline. She touches on issues lightly, including gender, race and cultural appropriation. Somehow, Zevin manages to make distasteful scenes funny, a classic example being Sadie declaring her love while chained to the bed by her lover.

There is plenty of humour. Sadie meets Sam over 609 hours of community service because that is the deal. Sam’s greatest spiritual experience is with the Donkey Kong game. Sadie, on the other hand, thinks that sex and video games have a lot in common. Sex, after all, is just another game.

The gaming community is beautifully described through some sharp dialogue. Gaming is a gateway to the imagination. It is the link between the world you live and the multiverse of your imagination. The world grows in relation to your capacity to feel. Most importantly, games designers require empathy because they have to understand how games are received.

And games aren’t just played on computers but in life. Sometimes one becomes a cipher for the other. The novel draws out points of similarity. The truth of any game, says Sam’s mum, is it can only exist in the moment it is being played.

The novel explores language cleverly - its power and its variety. Computer games are written in different languages and sometimes that language communicates better than ours. Sometimes, though, our language says it perfectly, such as Marx’s image of the world as like breakfast at a five-star hotel in an Asian country. And the quotation from Shakespeare from which the title of the novel is drawn.

In the end it is almost a romance, yet full of tragedy too. It has been an epic journey. Relationships have become entangled with games. But that’s life, isn’t it?

What this novel delivers triumphantly is a sense of perspective. It is a much-needed medicine for our times.

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Oh what an incredible book! My favourite read of the year so far and the book I can’t stop myself buying for friends.

Gabrielle Zevin has created a beautiful novel of friendship, love and relationships which last years despite the strain placed on them.

Having never been particularly into video games myself, I didn’t know how I would find this aspect of the book. However, I found it totally compelling and understandable.

I found myself making comparisons between what Zevin is doing with video games and how Taylor Jenkins Reid takes surfing, tennis, music and Hollywood as her subject matter. Both authors create an immersive world and crucially have complex and very real characters who you can’t help but feeling emotionally invested in.

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Outstanding. I am so in love with Sam and Sadie. This book is incredible, and I want to just scream about it to everyone, buy a copy for every person I know. It's such a beautiful story and the prose is succinct but elegant. As a fellow author and gamer from a similar generation to Sam and Sadie, this just hit all the right notes for me. Beautiful.

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4.5 stars rounded up to 5.

I expected this to be a little like Ready Player 1 & 2. It was anything but. I quite enjoyed the Ready Player books. I was entertained. But 'Tomorrow, and Tomorrow, and Tomorrow' is emotionally intelligent. The characters are equally likeable and unlikeable but at different times.

Sam and Sadie are best friends. Marx plays an excellent supporting role. And Dov is an incredibly complicated character.

We follow Sam and Sadie as they grow and develop and their friendship is put to the test, with the nineties and later the new millennium, with its advancing technology, in the background.

There are a few interesting issues the author raises: video game violence, class, race, pain, appropriation and friendship. An idea I thought she tackled really well was what it means to find true friendship in the throw-away society.

While devouring this highly recommended novel, I kept thinking it would make an excellent film and I was so pleased to discover the screenplay has already been written! I expect there to be a lot of hype around this really engaging and intelligent novel. Loved it!

For the right book club, this is an excellent book as there are many discussions to be had.
Thank you to NetGalley for approving me for an ARC.

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This book was requested after I’d seen an influx of advertisements on social media. Targeted ads knowing me? I gave it a request.

After such a build up, I was expecting a let down. Instead what I got was “Little Lies” vibes. This book is a real slow burner of character development - characters you fall in love with. It is deep and questioning and absolute perfection. Cannot recommend more highly.

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I was sent a copy of Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin to read and review by NetGalley. I was looking forward to reading this novel after such rave reviews and the first chapter or two hooked me in quite well. Unfortunately the further into the book I got the more disheartened I became. For me the writing became rather flat and quite repetitive and I have absolutely no interest in computer/video games at all, which didn’t help. I tried to persevere as I do not like to give up on a book, but I came to a point (only 20% in) when I realized that I was not enjoying the writing at all and decided to give up on it. While I am sad in some way not to give this novel more of a chance, I feel there are plenty of people out there for who this will be the perfect read, so I hand it over to them.

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I found this intriguing. It is a beautifully woven story of relationships and love. Platonic, romantic, familial. Sam and Sadie meet as 12 year olds and bond over gaming. A misunderstanding tears their friendship apart until they meet as students in New York years later. They naturally come together and renew their friendship, and as avid gamers, they design a video game together. This is back in the 1990s when gaming is new and fresh, and the internet still in the future. With help in production from their friend Marx, they find success and their company Unfair Games is born. Further success follows, alongside Sam's deteriorating health that he won't acknowledge. The friends move the company back to their hometown of LA. Various misunderstandings fracture the friendship, but the underlying bond is strong, and their need to make games together. We go through their formative adult years with Sam and Sadie, and Marx always involved in both lives. It's interesting to see their friendship and know the strength of their love. A tragic event causes a real break in the relationship and we don't know if they'll ever get over it. I really enjoyed this, seeing games mirroring life, seeing the mistakes they make as they go through life, but how love and friendship are the backbone of all we do. #netgalley #tomorrowandtomorrowandtomorrow

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When I started this book it was a strong five stars. I loved the nostalgia (for me) and the writing style. Sam and Sadie were such interesting characters and I was completely absorbed in their story. However, I felt the novel could have benefitted from being a bit shorter and the narrative slowed somewhat in the middle. I have recommended it to many customers and bought several copies for friends. A film adaptation has to be on the horizon!!!

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“What is a game?” Marx said. “It’s tomorrow, and tomorrow, and tomorrow. It’s the possibility of infinite rebirth, infinite redemption. The idea that if you keep playing, you could win. No loss is permanent, because nothing is permanent, ever.”

My thanks to Random House U.K. Vintage Chatto & Windus for an eARC via NetGalley of ‘Tomorrow, and Tomorrow, and Tomorrow’ by Gabrielle Zevin.

This unique novel opens in 1987 with two kids meeting in a hospital gaming room. Sadie is there visiting her sister, while Sam is recovering from a car. They bond over their love of video games. Eight years later they see each other in a crowded train station and quickly reconnect.

They decide to work together on what they both love - creating games that delight, challenge, and immerse players. Their collaborations make them superstars in the gaming world. However, with success comes other challenges that threaten their bond.

This novel was a delight. It examines themes of friendship and love, as well as identity, creativity, living with disability, failure, and the possibilities offered by play.

I found ‘Tomorrow, and Tomorrow, and Tomorrow’ a novel packed full of feels. I laughed and cried and throughout felt myself there alongside Sam and Sadie as they met the various challenges that the game called Life throws at them. This emotional engagement was balanced by plenty of stimulating ideas.

Overall, I found ‘Tomorrow, and Tomorrow, and Tomorrow’ excellent. While I am not a gamer this proved no barrier to my sense of engagement with the plot or characters. It’s the kind of novel that I likely will reread in order to appreciate its multiple levels (no gaming pun intended).

The novel’s cover is very striking and depicts Hokusai’s Great Wave off Kanagawa, which is referenced a number of times in the novel.

Highly recommended.

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If Taylor Jenkins Reid wrote The Social Network, you'd get this book. Cleverly written and plotted, with a lot of emotion on the page. I'd call this a literary love story, but be careful going into this that it is not a romance but rather a love letter to gaming and friendship.

I enjoyed reading this one so much and stayed up until 2 am finishing it. The gaming aspect is what drew me into this as a lifelong gamer myself, but I believe you could love this even if you don't game yourself. The characters and their friendship dynamics make this story, so I feel like this is something everyone can relate to.

I especially loved Zevin's writing style. It felt simultaneously detached and emotional. It had the fast-paced quippiness of an Aaron Sorkin movie, but with the fun and quirk of an Emily Henry book. And spanning so many years of history of one gaming company and the people in it, it read like a gamer version of Daisy Jones & The Six.

The book also deals with some heavier topics so I would advise to look up content warnings for this one (disease, death, grief, abusive relationships and more are part of the narrative), but I felt like all of them were handled with a lot of care and never portrayed in a gratuitous way.

I don't want to spoil anything, but one of the later plot points had me sobbing uncontrollably - so be prepared that this will be a highly emotional ride. I'm stating this explicitly because you might not expect this kind of emotional depth from "a story about a gaming company".

Lastly I want to mention the highly imaginative video games the author came up with for the characters to develop. I loved all of them and would love to play them all (especially EmilyBlaster!).

This book was an utter delight and so far one of my absolute top reads of the year.

(Thank you to NetGalley, Gabrielle Zevin and Random House UK, Vintage, Chatto & Windus for providing me with an eARC for this book in exchange for my honest feedback. All opinions in this review are my own.)

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"This is not a romance, but it is about love."

I don't think I really have the words to do this book justice.
What an incredible novel! Truly unique.

This is a story of love, friendship and loss, and in some ways, a modern history lesson. As a bit of a gamer (and proud nerd), I loved the nostalgic, time capsule-like feel to this story as it spans 30 odd years of gaming history. But, don't worry—you don't have to be a gamer to enjoy the novel.

The inclusion of Marx's POV (a Non-playable-character or NPC) was genius.
It reminded me a little of the recent Ryan Renolds film—Free Guy. (Brilliant btw.)
TaTaT would be its older, more serious and meaningful brother.

In summary:
A hidden gem and modern classic, written beautifully.

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I have such a book hangover after reading this beautiful book. Nothing seems to match up to Marx, Sam and Sadie - I absolutely loved them. ❤️

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This is not my usual genre of book and I am not the target audience. Having said that, T & T & T is wonderful! Happy, sad, tragic, touching, life-affirming and with characters you want as your friends (though maybe not so self-searching - coming to conclusions that would be best to be spoken about instead of 'dwelling').
The true, deep love between two of the main characters is beautiful, albeit rocky and troubled. There is no 'relationship to describe what they have - friendship is not special enough. Lovers they are not. The third one of the trio is a lovable, loyal friend to first one, then both.

The energy of both gender fluidity and sexuality-blurring of youth is uplifting and positive. I loved the blurring of reality and gaming (about three quarters of the way throghy) and the sheer imagination of these creative people beginning to make these 'alter-worlds' and games in the early 2000s. The absolute determination, tenaciousness and attention to detail (and lack of sleep while doing so!) is astounding.

But it is the characters' stories that are central to this book. I read it to see if I could get my (programmer) son to read a book (lol) - but I'm so sure this is going to be made into a TV series or film, he probably won't need to! I personally look forward to that but nothing will equal the pleasure of reading this. It grabs your emotions: I sobbed loudly, on a public beach (no gentle tears, easily camoflaged); I laughed out loud. I loved it - and will be recommending it to everyone.

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