Member Reviews
I am just going to say do yourself as a reader a favor, block out a couple of hours and truly settle down with this great book.
I wanted to enjoy this, I really did. High magic/fantasy is my preferred genre, but I couldn't get into this one.
The book starts with the falling action from the last book, with one party member in a magical hibernation and another stuck in another plane. (The main plot of this book starts 15% in, the first 40 pages seem to be a part of the last book instead) Rescuing both could've made for a decent story, but instead they're brought back without trouble. Of course the characters and narrator want you to know they think it'll be difficult, but two simple spells are all it takes, leading into my main criticism of the book.
There's no tension at all.
Magic hibernation? Just defrost him, good to go. Stuck in another plane? Don't worry, mom has a spell for that. Djinn leads to a series of challenges? Don't worry, you've got a spell for that. Literally any monster? Spells. Monster has a death spell too? Just take the affected party member to a holy place to reverse it. Encounter two demons? Just wait for them to do literally nothing but make empty threats and watch, and the moment one actually does something you can pray to a goddess who'll deus ex machina it away for you. Can't move giant stone slab? Strength spell. In a tough place with actual tension? Pegasus knight.
The reader is told time and time again that everything the party is doing is super scary/difficult/dangerous, but it's shown not to be at every opportunity.