How to Draw Video Games

Create Unique Characters, Worlds, Levels and More!

This title was previously available on NetGalley and is now archived.
Buy on Amazon Buy on Waterstones
*This page contains affiliate links, so we may earn a small commission when you make a purchase through links on our site at no additional cost to you.
Send NetGalley books directly to your Kindle or Kindle app

1
To read on a Kindle or Kindle app, please add kindle@netgalley.com as an approved email address to receive files in your Amazon account. Click here for step-by-step instructions.
2
Also find your Kindle email address within your Amazon account, and enter it here.
Pub Date 2 Nov 2017 | Archive Date 1 Nov 2017
F+W Media | IMPACT Books

Description

Gamers, get ready to level up with How to Draw Video Games!
 
From helpful sidekicks to 8-bit aliens and block-style beasts, the video game galaxy is an epic and endless world of battle-ready bosses, spewing lava levels and handyman heroes with the courage to save the day--all you need to do is draw them. This book teaches you how to get ideas from your brain onto paper by following basic demonstrations and using real life cheat codes. Instead of pressing "up, up, down, down, left," grab a sketchbook, marker and pack of colored pencils to start designing cool characters and the worlds they live in without the finger blisters and rage quits!
25+ demonstrations cover everything from inventing heroes and evil villains to storyboarding your game win.Learn how to draw legendary worlds and create difficult boss levels, including scrolling, three-dimensional and Minecraft-style block landscapes.Build cool vehicles, spaceships and sweet rides for heroes to hop on!Includes info on tech techniques, programs and digital upgrades. Stop playing video games and start drawing them!
Gamers, get ready to level up with How to Draw Video Games!
 
From helpful sidekicks to 8-bit aliens and block-style beasts, the video game galaxy is an epic and endless world of battle-ready bosses...

A Note From the Publisher

Steve Harpster (Milford, OH) has been working as a professional artist for 20 years and has illustrated more than 100 books for children and many retail products. In 2010 Harpster decided to focus his career on getting young kids excited about drawing. He created a company called Harptoons and started visiting schools all over the United States. Last year Steve visited more than 100 schools in 6 states to teach kids how to draw and more importantly getting young people excited about drawing. To see more visit Harptoons.com.

Steve Harpster (Milford, OH) has been working as a professional artist for 20 years and has illustrated more than 100 books for children and many retail products. In 2010 Harpster decided to focus...


Available Editions

EDITION Other Format
ISBN 9781440351853
PRICE £16.99 (GBP)

Average rating from 2 members


Featured Reviews

This book is a great way to introduce kids to video game art. It focuses on character, background (worlds and level creation) and vehicle drawing. The simplified techniques and explanations are undoubtedly a friendlier version of what professionals in the field might use. For example, thumbnailing and the simplification of forms with basic geometric volumes (Block world chapter).

However, I wouldn't consider this book as a reference or guide for improving your drawing skills. It resembles more one of those drawing tutorials where you start with a circle and in the next two steps you suddenly have a complex figure. I don't think there is anything wrong with that, as kids start their creative journey by copying without knowing about how perspective, proportions, values, gesture, etc were taken into consideration when making those simple but nice looking characters (It does give some basic tips, like adding contour lines to visualize volume, but their correct use is not explained). Had to mention because the title sounds generic and one might mistakenly assume that it covers a bit more advanced and in detail information. "Game art for kids", "Drawing video games with Steve" or "Let's draw video games!" would feel more suitable.

Think of this book as a field trip to an artist's workplace where the artist is there to explain what he is doing (and what tools he uses) with enough simplicity that kids can follow along without feeling intimidated (or bored). I think that is the best part of "How to draw Video Games": it works as a bridge that introduces kids to the world of video game design, keeping it simple and fun at all times.

Was this review helpful?