World War 2.1
by Mark E. McCann
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Pub Date 31 Aug 2020 | Archive Date 9 Jan 2024
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Description
18-year-old Scott Breckinridge just wants to be left alone to play combat games on his computer and rack up kills. His plans are drastically altered when his great-grandfather, Walter, has to move in due to failing health. Appalled by Scott’s gruesome video games, Walter voices his extreme displeasure:
“WAR ISN’T A GAME…”
He should know… he witnessed the horrors of battle firsthand as a young paratrooper during World War II. Scott only dismisses the bothersome old man, until he finds a long-forgotten Nazi relic hidden away in a box of his war memorabilia. Tinkering with it, Scott is horrified to find himself suddenly transported to 1944 France--right at the beginning of D-Day! There he learns the true nature of war by not only having to fight to survive, but by having to try and save the world after accidentally giving the Germans the keys to victory.
Available Editions
ISBN | 9798680248539 |
PRICE | |
Available on NetGalley
Featured Reviews
In World War 2.1, the author crafts a compelling narrative that seamlessly blends historical authenticity with a fantastical twist. The novel follows 18-year-old Scott Breckinridge, a modern-day gamer who inadvertently time-travels to the tumultuous battlegrounds of 1944 France. As he grapples with the grim reality of World War II, Scott's journey becomes an immersive exploration of heroism and sacrifice. The author’s meticulous research is evident in the vivid depiction of historical events, offering readers an engaging experience that transcends traditional genres. World War 2.1 is a great read for readers seeking a gripping tale that seamlessly intertwines history and fantasy, providing a fresh perspective on the impact of war across generations.
Alright, buckle up, people! World War 2.1r is like a rollercoaster ride through history with a sci-fi twist that'll blow your mind! Picture this: Scott Breckinridge, your typical gaming geek, stumbles upon a Nazi relic, and BAM! Next thing you know, he's time-traveling back to D-Day in 1944. Talk about a wild ride! This book isn't your grandma's boring history lesson; it's an epic adventure with a side of timey-wimey craziness.
And can we talk about Scott's transformation? From a joystick warrior to a real-life hero, the character development is on point. Turner's writing is so vivid; you'll feel like you're dodging bullets alongside Scott. So, why should you read this? Because it's not just a book; it's a thrilling joyride that'll make you question everything you thought you knew about war and video games. Trust me, you don't want to miss out on this literary rollercoaster!